Starting at 14th level, you may target a creature that failed its saving throw against your Death's Mark ability that can see you. But again - very worried about balance. Press question mark to learn the rest of the keyboard shortcuts. Whether they are for the . Starting at 6th level, you've learned to embody some aspects of your patron. Like I said before, he's supposed to be beastly, but I want him to be beatable. In either edition, however, she has at least some levels in wizard and is known as one of the most powerful spellcasters in Faerun. This grants bright light out to 30 feet and dim light for 30 more feet after that. On a 6, you are unaffected and the spell is reflected back to the caster as though you were the caster and the original caster was the target. On a result of a 1, this feature is not expended. Adjective(s) However, once the spell is complete, any and all aspects of reality the chosen god managed and had power over are no longer managed and stop functioning, similar to how the Weave broke when Karsus first cast this spell. You gain proficiency in a musical instrument of your choice and the Performance skill, and you can use this musical instrument as a spellcasting focus. All have roles to play in the worlds shaping, but each has a purpose that helps define the larger pattern. Power Level His cheeks . Once before the end of your next long rest, when you make a spell attack roll with this cantrip, you can do so with advantage. On subsequent turns, you can use an action to deal 5d10 psychic damage to the target. Okay, so given all that, and given this unfinished statblock, what do you advise that I do to give my players the kind of fight I'm hoping for? At 10th level, you may call forth the Spark of Life from a recently dead creature. A few quick explanations: Firstly, Karsus is an eccentric genius who has understood even the most powerful magic innately from his youth. In addition, you adopt the tough wooden hide of ancient trees. While charmed, it grants you favours and gifts it would offer to a close friend. This leads to them becoming D&D's iconic lich. At 1st level, your spell attacks score a critical hit on a roll of 19 or 20. When you select this patron at 1st level, you permanently replace one of your hands (your choice) with a mechanical battlefist. Did you ever finish this stat block? They have amassed a great business empire, looking for capable and, more importantly, loyal employees to help expand their ventures. An allied creature that touches a Spark of Life heals 2d6+your charisma modifier in HP. Your claws deal 1d8 slashing damage each. Adventuring was an amusing way to entertain himself before life came to an end. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. At 10th level, your patron protects you from all the things that go bump in the dark. Warlocks of the Operator are proxy to this madness. There are, however, documented cases of beholders empowering a minion to do their bidding, typically, to assassinate a rival beholder or to commit some atrocity in the beholder's name. When you choose this patron, at 1st level, you can force the mental state of others to change at your whim. It's only in 5e that he's been introduced to D&D with Guildmaster's Guide to Ravnica. You can revert to your normal form earlier by using a bonus action on your turn. As an action, you can choose a number of creatures up to your Charisma modifier (minimum of one creature). He was not simply Karsus the Ravenkin; he was the Raven Queen, who for a time incarnated in the form of Karsus. You're not quite sure what he is planning for your future (and for his past), but one is certain - he needs you alive. You are resistant to fall damage and do not take damge from falls of 30 feet or less. His 5e rules reflect this. This alternate version of you holds great power and influence, they could be a mortal that ascended to godhood, an archmage, or occupy some other great status. You can change the duration by one step(1 minute into 10 minutes, 24 hours into 8 hour, and so on). They are however undeniably powerful and in the possession of many secrets. Quentin was convinced that by collecting dragonmarks, he could unlock ancient secrets of the dead god Io. You may use this feature a number of times equal to your proficiency bonus, and regain all uses after a long rest. You gain immunity to being blinded, deafened, exhausted, or poisoned. Size: Medium is the typical size of most races, and is neither good nor bad. You may also make a second reaction before your nexty turn, if applicable. When you use your Protective Veil feature, you can use your reaction to nullify any damage taken. It does, however, exempt you from effects that target an area rather than a creature if the chosen position is outside the effects area. Azalin Rex is static, something which distresses him greatly. . ] The spell he attempted to use for that, Avatar, is listed in his prepared spell list.) Karthus creates a wall that lasts for 5 seconds. This doesnt cause attacks and spells that target a creature to miss you unless the chosen position is beyond their range, though you benefit from any cover the chosen position would enjoy. At the end of a short or long rest, you no longer need to eat, drink, or breathe. Karsus died under violent circumstances, and was restored to life by the Raven Queen. Read Thoughts. with them. By 14th level, you can change the emotions of more than one creature at a time. Death represents not an end but a transition. When using this ability, you can choose to end it partially and appear for a few seconds, or to stop it for several rounds and reappear. Starting at 1st level, your hit point maximum increases by 1 and increases by an additional 1 whenever you gain a level in this class. Starting at 6th level, you can subtly influence the minds of those you speak with, to make your words more impactful. This spell counts as a warlock spell for you, and does not count against your warlock spells known. Karsus was born to be the Raven Queen's mortal form, and as he grew in understanding and power, the light within him shone out for all to see. If they succeed, they take a number of d8s of necrotic damage equal to your charisma modifier (minimum 1) Once you use this feature, you may not use it again until you finish a long rest. As an avatar of death, Karsus incarnated the death aspect of his deity. At the end of a long rest, you can choose a number of creatures up to your Charisma modifier (minimum of one creature), and split the gold cost amount that is waived through your Credit Check in any way you see fit. Your pact is with the spirit of an extremely powerful spellcaster, a legendary master of the arcane. You ignore this benefit if you already have a feature, like Extra Attack, that lets you attack more than once when you take the Attack action on your turn. Starting at 10th level, creatures that are frightened by you have disadvantage on Intelligence, Wisdom, and Charisma saves. The Circle of Eight is an immensely capable cabal of wizards primarily composed of creator Gary Gygax's former characters who hold great influence over the world. He recalled everything from the time he spent dead, but he was lost for a time as to why he was brought back. You gain the benefits of any special senses possessed by the creature, though you are blinded and deafened to your own surroundings. However, her power is matched by her unpredictability. You may affect creatures normally immune to the Frightened condition, however they have advantage on saves against being frightened. Your patron oversees all the spirits that roam the various planes, whether still tied to their physical body or not. Starting at 14th level when you drop a creature to 0 hit points, every enemy creature who can see you must make a Wisdom saving throw. Rounds of this ability only return after a long rest. A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. Constructs, Oozes, and Undead automatically succeed their saving throw against this feature. Such patrons might be ancient vampires who have studied mortal minds for centuries, devils whove tricked hundreds of beings, parasites that feed on the emotions of others, or some other similar being. The wearer also gains expertise in a skill it is proficient in, which means its proficiency bonus is doubled for any ability check it makes with the skill. The Simbul is another of the Seven Sisters and one of their most powerful. Szass Tam manages to hold onto his position in a nation full of spellcasters who would love to usurp him. A container loses this property when you are no longer touching it. Your alternate self imparts upon you valuable knowledge from their time as a patron. Such patrons are anywhere that wealth may reside, no matter how niche or obscure. You and the chosen creatures now ignore the material component of spells that have a gold cost no higher than the amount they were given. The Mortem allow you to choose from an extended list of spells when you learn a warlock spell. Of course, the DM is capricious, and may think of something more interesting or thematic to do instead. You are immune to being charmed and frightened. Str 19; Dex 13; Con 19; Int 22; Wis 19; Cha 15. After hitting at least one creature with the spell, you can choose to swap places with it. The Imaginary Friend lets you choose from an expanded list of spells when you learn a warlock spell. At 10th level you double your jumping distance, and triple it if you have a running start. Ariakas is also an immensely capable physical powerhouse. Your pact is with a being that is extremely keen on how the emotions of mortal beings are, preying on the weak and controlling every aspect of their mind, either to sow discord or to force them into being a thrall. Regardless of how you contact them, such spellcasters were immensely powerful in life, and are directly connected to the Weave in death. The target stays frightened as long as you focus on touching its mind (as if you were concentrating on a spell). The inner workings of your patron can never be fully understood. You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. You regain HP equal to 1d6+ your charisma modifier if you end your turn in combat with fewer than half your HP remaining. While being cast, the cantrip counts as a warlock spell for you. During this duration, you move at half speed and gain resistance to all Bludgeoning, Piercing, and Slashing damage. Vamrans Karsus), this group of foes has the coalescence of scorn statistics reflect these spells being previously cast. Whenever you make an ability check using Intelligence, you can roll a d4 and add the number rolled to the d20. In addition, whenever you cast this cantrip, your multi-faced patron will each attempt to change the way the spell is cast, as they all try to inflict their own will on the manifestation of their magic power. The Grimoire grants access to additional spells of each level from 1 to 5. He observed the weak and worthless folk beyond Istan and perceived a simple joy for life that Karsus could never imagine seeing within the Istani. Nobody calls the wizard Tasha also known as Iggwilv a good person, but few could deny her power. In many ways, he is a send-up of Gandalf the Grey. Additionally, you can turn anything into profit. For the duration, you have the following benefits: Starting at 6th level, when a hostile creature that you can see within 30 feet of you attacks one of your allies, you can use your reaction to ensnare them. You are proficient with the battlefist. Raistlin Majere (RAIST-lin mah-jeer) ( Corij 17th, 326 AC - ? ) You can choose to do so after you make the roll but before you know the outcome. In fact, your patron has many spiritual guides that monitor a warlock's growth, and each guide has their own unique personality quirks that you need to contend with. This is Karsus, and you wanted a Storm of spells. This vastly increases their magical power. You can cast the spell again as a bonus action on this turn only. While most wizards spend decades studying before they can cast spells, Karsus's startlingly profound insight let him understand any spell and even invent new spells on a whim. 10. You can cast warlock spells and cantrips. The Heart of the Machine's mechanics are not entirely well understood. Create simple badges to award your players You can now communicate with all felines, such as panthers and lions, as well as cats. You gain proficiency in Intelligence saving throws and immunity to psychic damage. At 10th level, your skin (and possibly your hair) toughens and takes on an unearthly hue (porcelain white, jet black, emerald green, etc. You both treat each other as one would an important friend or significant other. But I have his remains underneath a gigantic Mithril tree that is connected to the plain of existence where all elves come from. Sex The recent announcement that Tracy Hickman' and Margaret Weis' Dragonlance novels and Jeff Grubb's Spelljammer campaign setting will be getting new adventures based in Dungeons & Dragons current 5th Edition rulebook has been undercut by both creators' respective revelations that they did not have any involvement in developing - nor were they even aware of - the upcoming expansions. When you gain a level in this class, you can replace this spell with another spell from any spell list, which also must be of a level for which you have spell slots. Do they seek separation? As an action, you can cast dominate beast at its lowest level without expending a warlock spell slot. You can take the Dash and Disengage action as a bonus action. In addition, you learn the thorn whip cantrip, which counts as a warlock cantrip for you, and doesnt count against the number of cantrips you know. You are immune to being charmed, frightened and possessed. It makes these changes by selecting Avatars which inherit its powers and change the world in its name. On a result of a 1, you take half damage from the effect. While some claim a rational, scientific understanding of its inner workings, others claim a transcendent connection to The Machine that it is a powerful being, a construct of immense design that embodies itself through those who carry the Heart. This effect doesnt stack. These guardians can live for millennia, turning their natural surroundings into a domain of lush wildlife and greenery. Out on the edge of the multiverse is a demiplane called Toontown, a wacky place inhabited by toons, creatures of ink and magic that defy logic. You make one attack roll, with all the beams hitting the target on a success and all of them failing to hit on a failure. Vecna is one of the most infamous villains in all of Dungeons & Dragons. You have resistance to damage from spells. Additionally, you can attempt to cast any cantrip that you do not know from the wizard spell list. When you transform, you assume the cat's hit points and Hit Dice. However, Mordenkainen's commitment to neutrality prevents him from solving every problem in every setting. At 14th level, when you deal damage to a creature, you can roll a d100. As an action, choose an object or creature of Huge size or smaller that you can see within 60 feet of you. Your spiritual guide is as subservient to your patron as you are. Choose a creature you can see within 60 feet to make a Wisdom saving throw. Vecna the Archlich is a being that shows the true potential of wizardry. When you choose this patron, at 1st level, you can grant visions of dread to creatures, to distract them. In previous editions of the game, . Wiki Le Monde des Royaumes Oublis (French), Neverwinter Nights: Shadows of Undrentide, Forgotten Realms Campaign Setting 3rd edition, Netheril, the Archwizards and the Return of Shade, Do Not Sell or Share My Personal Information. 3.5 stats will be in bold, 5e stats will be in itallic AC: 69 25 HP 906 615 Magical power: Spells like a lvl 20 Cleric and a lvl 20 Sorcerer, wihtout even going into her god powers. You can also cast it once without a spell slot, and you regain the ability to do so when you finish a short or long rest. Size: Goliaths stand between 7 - 8 feet tall and weigh 280 - 340lbs. It doesn't count against the number of spells you know. A creature affected/summoned by this spell can make an additional melee attack as a bonus action if they couldnt already until the spell ends. You cannot do this again until 24 hours have passed since you regained your 9th level spell slot. Arcane beings powerful enough to forge such a pact include Vecna, Elminster, Karsus, Mordenkainen, Bigby, Merlin, Leomund, Acererak, Zenth, Admon-Ch'uzel, and Trenzalore. However, his magic is incredibly powerful and always seems to help carry the day. In addition, your commitment to your patron manifests as further protection. Adventurers can have scores as high as 20, and monsters and divine beings can have scores as high as 30. By 1st level, your loyalty to the Brand affords you a level of supernatural protection. As an action, while you are under the effects of Photosynthesis, you can choose to gain the following benefits for 1 minute: Manage all your favorite fandoms in one place! Each creature in that line must make a Constitution saving throw, taking 1d10 force damage for each beam you can fire on a failed save, or half as much damage on a successful one. 2010.03.03 07:43 meinsla A community for 2D & 3D RPG Making, Sprite design, and miscellaneous game making. As a reaction to a creature within 30 feet of yourself being reduced to 0 hit points, or failing a death saving throw, you can restore hit points to the creature equal to three times your warlock level. Beings of the Plane of Earth are rigid, stern and stalwart. You learn one spell of your choice from any class's spell list. Only one thing remains constant with all such beings. She is one of the foremost experts on demons in the world and the creator of the Hideous Laughter spell. At 6th level, your future self prepares you for unexpected attacks. The skill the wearer chooses must be one that isn't already benefiting from a feature, such as Expertise, that doubles its proficiency bonus. At the end of the duration, you gain a parallel die, which is a d4. But Quentin sacrificed his elemental allies for the favor of Julia the Phoenix, and led a second invasion of Gloomwrought. Entering into a pact with a Celestial grants the Warlock a touch of the holy light that touches every corner of the multiverse. Almost every culture in history has believed in the existence of some supernatural force that could influence random events. On a failure, the additional damage dealt by the spell increases to a d8, they suffer additional necrotic damage from all sources equal to your proficiency bonus, and they have disadvantage on saving throws against your spells and abilities. On a successful save, the creature takes half as much damage and is not stunned. You learn the Primal Savagery cantrip, which counts as a warlock cantrip for you but does not count against your number of cantrips known. You may attack twice, instead of once, when you use the attack action to attack with your claws. There is only one Mortem in each realm, and warlocks are granted its power to serve its will and usher the end of certain creatures. [1][4][8], Karsus was born in Netheril in 3163 NY (696DR). The Arcanists of Netheril created floating cities that cast a great shadow on the land below. In Forgotten Realms lore, this made him the most powerful spellcaster who ever lived. Starting at 1st level you gain advantage on attacks made against any creature that is frightened. If you are incapacitated, your connection to your grimoire is broken, ending the benefits of this feature. During this time his abilities cost no mana. You and friendly creatures within 10 feet of you cant be frightened while you are conscious. Whatever this creature's purpose, it has gifted you some measure of its imperceptible power. You also experience its unending thirst for expansion and knowledge, and may find your own desire aligning should you lose yourself to its power. Furthermore, due to their iconic place in fantasy tropes, wizards often play major roles in the fiction of many settings. When you finish a short rest, you regain one expended hit die. The following spells are added to the warlock spell list for you. [15], Karsus was never accepted as a petitioner by any god, nor did he go to the Fugue Plane when he died. He can tear a man's head off with his bare hands. He rules over the region of Darkon with an iron fist. You do not have to concentrate on the spell. [11], Gifted with magic, but lacking the necessary discipline that comes with hard work and research, he founded a school of magic on his enclave and encouraged the attendance of radical thinkers and those interested in taboo projects. Fiends are creatures of wickedness that are native to the Lower Planes. In his free time, Isaac can be found gaming, reading, playing D&D, walking Birmingham's lengthy canals, and catching up on movies. Your weapon attacks deal an extra 1d4 radiant damage on a hit. Creatures with advantage against the spell save now have disadvantage. You gain resistance to bludgeoning and slashing damage. and our The most accomplished, however, is Laeral Silverhand. As an action, you gain all the benefits listed in the Sacrificial Boon table for up to 10 minutes (as if concentrating on a spell). When you aren't wearing armor, your AC equals 13 + your Dexterity modifier. During these rounds you can expend a bonus action to cast any 2nd level or lower enchantment, conjuration, or transmutation spell on a creature within the storm as the creatures arm extends down and casts the spell for you. You have a number of dread dice equal to your Charisma modifier (a minimum of one), which are d4s, and regain all expended dice after a long rest. He is more powerful than almost any player character will be able to achieve, capable of influencing the entire multiverse with his actions. Karsus stared into the vacant sockets of long-dead kings, gazed across the soul-filled plains of the Shadowfell, and stood upon blood-soaked fields of battle. Karsus is the only mage to have ever successfully created a 12th lv spell and cast said spell. This spell now deals double damage to structures, or triple if it did already. The origins of Krampus are shrouded in mystery, with stories of the creature stretching back hundreds or even thousands of years, if not more. This guide supervises your progress and helps you grow your affinity with both the spirit within and outside you. There are those wizards in D&D history who stand above all others. Your fingers twist into sharpened roots which can be used as natural weapons, dealing 1d4 slashing damage on a hit. These wings have a flying speed equal to your walking speed. Spells you cast ignore resistance to damage of the type associated with your patrons draconic ancestry. Lastly, the fight is supposed to be a fully-prepped 20th-level party of 4-6 members versus Karsus alone. [18], Folly of excessive arrogance and ambition, endless hubris, Ah, yes. While summoned the warlock loses the spirit of Samhain abilities. It also has a number of hit points equal to your warlock level. On a 2-5, you are unaffected. You regain hit points equal to the damage dealt. Only you can see this being, whose form can shift at a thought and whose motives are as mysterious as its origins. Starting at 1st level, you gain proficiency in the Stealth and Perception skills. Starting at 6th level, on any occasion that you attempt an attack roll, skill check, or saving throw and it fails, you may re-roll that check; you must take the results of the re-roll. You can see and hear through the targets senses for up to 1 minute, ending early if you dismiss it (no action required) or are incapacitated. At levels 9, 12, and 15, when you learn when you learn new eldritch invocations, you may choose to gain a new component instead. Once per turn when you take damage, you can reduce the amount by an amount equal to your charisma modifier + half your Warlock level (minimum of 1). I'd like your advice on this UNFINISHED homebrew statblock for the secret BBEG in my upcoming Netheril campaign. For some reason, this vestige had a strange enmity toward Amon. You learn two languages and gain expertise in one skill of your choice, which means your proficiency bonus is doubled for any ability check you make with it. Karsus's avatar was a very powerful spell which altered the very disposition of reality. 14th-level Artificial Intelligence feature. For more information, please see our Home Plane While you are transformed, the following rules apply: You regain all usages of this feature after you take a long rest. On a failed save, you plant a sliver of your consciousness inside the targets mind, which it is unaware of, that lasts for up to 30 days or until you harmlessly remove it as an action. You may use this feature a number of times equal to your proficiency bonus. You can choose one of the following benefits: When you reach 10th level in this class, you can pick another benefit from this feature. When you fail a Charisma (Deception, Persuasion, Performance, or Intimidation) check, you can use your reaction to reroll the check, taking the new result. The target must succeed at a Charisma saving throw or drop to 0 hp. You have grafted a machine directly onto your nervous system. I have a homebrew world where Karsus actually casts Avatar, and that following events unfold as normal. You may select any two spells of each of these levels from the Wizard spell list to be added to your spell list. The Homebrewery. His body was a mere shell, a temporary vessel for the unthinkable might of a deity's soul. Born into the nobility of the Istani not at any great rank, but high enough to ensure a position of power in the restored empire. As a warlock of this patron, you are similarly tasked in protecting this wilderness from undue harm. In addition, once on each of your turns, you can add a d4 whenever you fail an ability check, attack roll, or saving throw, but only if you are the wearer. Once you use this feature, you can't use it again until you finish a long rest. You gain a pool of d8s equal to your Warlock level. Your patron is a powerful elemental being; either a pure elemental or another resident of one of the Elemental Planes with great influence. As Mystra is a neutral deity, nothing stops them from being villainous. Additionally, you can use the Help action to assist an ally in attacking any creature within 5 feet of the hand. Starting at 1st level, you may take the hide action as a bonus action. If you target a dragon with this casting, the dragon has disadvantage on its saving throw. The creature must be within 30 feet of you and be able to hear you. Your battlefist now deals 1d10 damage, is magic, and you gain a +1 bonus to attack and damage rolls you make using it. When you use Karsus Dream to cast a spell using a 9th level slot, you can expend an additional 4 total spell levels to cast it at 10th level. At the end of a short or long rest, you gain the effect of a sanctuary spell that lasts until the start of your next long rest (the spell can end early as normal). Your guide feels rather detatched for someone who is supposed to be overlooking your progress. Once a day, while this sliver exists, you can do one of the following as an action: The knights of Samhain. The tarrasque is the most terrible creature known to inhabit the Prime Material Plane. To the beleaguered regions under Krampus's tyranny, the creature has simply always been around. Transmute. If you do so, you also take this fire damage. This cannot make instantaneous spells last 1 minute. This benefit can be used a number of times equal to your proficiency bonus, and all expended uses are restored when you finish a long rest. Once you use this feature, you may not do so again until you complete a short or long rest. You automatically revert if you fall unconscious, drop to 0 hit points, or die. Sammaster is a former Chosen who has had a major impact on his world. If a creatures saving is successful or the effect ends for it, the creature is immune to your Draconic Aspect for the next 24 hours. They fear that they are next and such fear spreads easily through the hearts of the cowardly. Karsus was a Mentalist which meant that he focused on mind affecting spells so maybe he would be an enchanter in 5e terms. On a failure, the creature becomes vulnerable to damage from spells until the end of your next turn, and has disadvantage on saving throws against spells for 1 minute. Karsus. 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